William Santa
Replaces the William antagonist with a Santa-themed holiday variant. Active at 50 Robux as of the latest data set.
Gamepasses in The Butchery lean heavily on visual deprivation monetization - passes like Daylight reduce visibility friction, while Heavy Fog increases it. Some passes are intentionally moved Off Sale to preserve difficulty. The wiki tracks availability rather than recommending purchases.
Replaces the William antagonist with a Santa-themed holiday variant. Active at 50 Robux as of the latest data set.
Grants a permanent defensive utility that physically distances the player from encroaching entities. Active at 250 Robux.
Applies a persistent monochrome post-processing visual filter. Off Sale as of latest data to preserve baseline atmosphere.
Grants infinite reserves for all acquired ballistic weapons. Off Sale to preserve the survival-horror resource pressure.
Alters global lighting parameters to simulate daytime. Off Sale to preserve the difficulty designed around low visibility.
Injects dense volumetric fog into the environment. Off Sale - typically used by streamers wanting extra atmosphere.
Applies a high-contrast visual filter that can improve item detection against dark textures. Off Sale.
Adds a cinematic static noise overlay to emulate VHS and analog horror aesthetics. Active at variable pricing.
Unlocks or modifies the in-game auditory experience. Off Sale to preserve the developer's curated soundtrack.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link gamepasses entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.