Entities & Threats

Entities in The Butchery are not interchangeable monsters. Jackson and William stalk with audio-visual pressure, the Pig and Chickens punish mistakes with high-speed pursuit, and the Jockey requires a specific environmental weapon. Each wiki entry documents where the entity spawns, what it drops, and the safest counter-play.

SMain Antagonist

Jackson

Jackson is the volatile, vocal stalker who patrols the Cottonwood farmhouse. He respects safe-room boundaries but throws his cleaver Hilda during pursuit.

RoleStalker
TypeHuman
ObtainPersistent threat across all Parts
Best ForPressure combat, audio taunts, Hilda throws
Cleaver ThrowSpoken TauntsSafe Room Retreat
SMain Antagonist

William

William is the older, taller brother and acts as the disciplinarian. He pins down retreat routes during Barn Showdown and is the second target in Silent Night.

RoleStalker
TypeHuman
ObtainPersistent threat across all Parts
Best ForCoordinated pincer maneuvers with Jackson
Aggressive PursuitCorner PressurePincer Maneuvers
APart 1-2 Mini-Boss

The Pig

The Pig requires three successful hits to neutralize and patrols the Downstairs aggressively. Perfect stealth bypasses the encounter and earns the rare Must Have Been The Wind badge.

RoleLine-of-Sight Hunter
TypeMutant
ObtainBursts from a closet in Part 1
Best ForScripted jump-scare, fast early-game kills
Burst AttackHigh Speed Pursuit3-Hit Threshold
S+Final Boss

Mama

Mama is the brothers' deceased mother reanimated by the parasitic living-heart plant. Encountered in The Barn during the climax, she attacks alongside Jackson and William simultaneously.

RoleClimax Encounter
TypeMutant
ObtainThe Barn, Part 5 finale
Best ForEndurance test, stamina management
Living Heart Plant AuraMulti-Target AssaultEndurance Scaling
BPart 3 Enemy

Cowbie

Cowbies are lumbering human-bovine amalgamations in the basement. A dormant Cow above the Red Room worktable bisects onto a saw when power is restored.

RoleMid-Game Obstacle
TypeHuman-Bovine Hybrid
ObtainThe Basement spawns
Best ForHigh-health ammo sponges
Lumbering MovementDamage AbsorptionOvergrown Variant
APart 3 Mini-Boss

Jockey (Horse)

The Horse, or Jockey, guards the Drawing Room and is mathematically immune to small-arms fire. The Shotgun is the only viable counter; the Beating A Dead Horse badge confirms the kill.

RoleHeavy Threat
TypeHuman-Equine Hybrid
ObtainDrawing Room, Part 3
Best ForForcing Shotgun usage
Small-Arm ImmunityHeavy PursuitShotgun Vulnerability
BPart 4 Swarm

Chicken

Chickens have human feet that drive their erratic zig-zag pursuit. Damaging one chains the entire swarm, and they perform an unblockable instant-kill kick when below a hidden health threshold.

RoleSwarm Enemy
TypeHuman-Poultry Hybrid
ObtainThe Garden, Part 4
Best ForAgro-link chain, ranged accuracy test
Zig-Zag PursuitSwarm Aggro-LinkCabin Chokepoint Required
APart 4 Mini-Boss

The Rooster

The Rooster is an upscaled Chicken variant guarding the Garden exit. Defeat is required to unlock the Barn route and is documented with the There Goes The Rooster badge.

RoleArea Cap
TypeHuman-Poultry Hybrid (Elite)
ObtainFinal egress of The Garden
Best ForGating Garden progression
Higher Health PoolSame Zig-Zag PatternIncreased Damage Output

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link entities entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.